De-Lighting the Source Photograph
Every photograph carries the lighting of the room it was taken in. Project that image straight onto a mesh and you get a model with a highlight painted on its cheek and a shadow painted under its chin — details that stop making sense the moment your scene light moves. Hi3D's AI 3D texture generator separates the illumination from the surface colour before baking, flattening specular hotspots and lifting cast shadows out of the albedo. What lands on the model is the material's actual colour, so your engine's own lighting rig can do its job. This single step is the difference between an asset that reads as CG and one that sits convincingly in a scene.


